⭐️⭐️⭐️⭐️⭐️ FMETP STREAM V2 – Published By Frozen Mist

***To illegal users: please RESPECT our effort, the only legal way to get our product is via Unity Asset Store.***


Socket.IO, mac, stream, Mobile, point cloud, IOS, AR, share, Screen, Android, VR, udp, Linux, stereopi, stereo pi

Short Description:

***To illegal users: please RESPECT our effort, the only legal way to get our product is via Unity Asset Store.***

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: FMETP STREAM V2

Publisher: Frozen Mist

Category: templates, packs

More Details about this asset:

***To illegal users: please RESPECT our effort, the only legal way to get our product is via Unity Asset Store.***

Webpage | Forum | Youtube | Twitter | Facebook | Docs & APIs

^^^^^^^^^^ FMETP STREAM V2 NOTICE ^^^^^^^^^^

FMETP STREAM V2 is a major upgrade of original package, with many new features.

We’ve receieved many feature request from lots of users in past few years, and very happy to solve problems for many startups, labs and students. However, we don’t have any funding to support the long term development. A major upgrade version would help us to maintain the plugin in a better way.

We’ve tried very hard to keep the price as low as possible as always, with most of C# streaming Core source for startups and indie developers, and students.

This is our Upgrade Plan:

Anyone purchased V1:

within 3 months (suggested by Unity Team): free upgrade

more than 3 months ago: 50% off upgrade fee

Again, what you can do?

Share your Game View to any platforms.

Adding Live Stream feature into your apps with ease!

^^^^^^^^^^ FMETP STREAM V2 NOTICE ^^^^^^^^^^

+ Recent updates(v2.300)

– Quest 2 Template updated(stable 90FPS in game) in Unity2021.2.13f with Oculus SDK v37

– download link: https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream

– FMNetworkUDP improvement

+ Recent updates(v2.120)

– Mac build silicon M1 native support, tested on M1 & M1 Max

+ V2 New Features:

– Point Cloud Stream for 3D Scene(experiment)

StereoPi Stream supported (Both UDP/TCP)

– Fast Encoder support on Linux

– Optimised bandwidth for GameViewEncoder

– Bug fixes on different platforms

Recent Latency Test:

Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms

+ Tutorials (step-by-step)

– Quest VR: youtu.be/KXmDvOG0hfo

– AR Streaming: youtu.be/2T0DWNHZolg

– Web Browser(p1): youtu.be/Zjm5KGHyceU

– Web Browser(p2): youtu.be/2oxDz_wsDkE

– Hololens 2: youtu.be/7cXhFedxU8I

– Panorama Stream: youtu.be/OLsrNnoRMJ0

+ New Updates: Improved Auto Network Discovery with FMNetworkUDP (fixed bug on iOS 14.5 and some Android Phones)

+ New Updates: Added AsyncGPUReadback feature for supported devices

+ New Updates: TextureEncoder supports Texture2D/RenderTexture as input source

+ New Updates: improved performance on Hololens(UWP), and mobile platforms

+ New Experiment: support MJPEG decoder

You can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[])

+ Many Use Cases

Share Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram

+ Easy Setup

adding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials.

+ Experiment Feature (v1.319)

Panorama Streaming Supported (Render Cam Mode)

3 mins guide: Youtube Tutorial

+ Share Win10 Desktop (New Experiment)


360 Seminar, CityU of HK | Win10 to HTML

(Native Encoding with 25~100+% performance boosted)

+ Async Fast Mode (New Experiment)

>>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode)

>>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode)

other testings:

>>> Macbook (720P) 120+fps(Fast Mode)

>>> iPhone 5 (720P) 24+fps(Fast Mode)

(*known issue: EncodeToJPG() is overridden on iOS)

+ GZip Mode

Reduced Network Traffic(All platforms)

rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes()

+ Stream your live video with ease(Cross platform)

– Capture & Streaming In-Game Audio and Video

– CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas)

– Microphone Streaming Support

– Mac/PC/iOS/Android/Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap

– included UDP/TCP/WebSocket Demos

HoloLens 2 Guide: Unity Build Settings

[Networking] FM Network UDP(Cross platform)

– Server<-> multi-Clients Networking

– Large File Sender Example

[Networking] FM WebSocket(Cross platform)

– Added WebGL Build support, tested WebGL(mobile)

– Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io)

– *Amazon Web Services Compatible

###Some useful tools for exhibition purpose are also included ###

+ Battery Saving Mode

provide a sleep mode for your app, when there is no one playing. it’s extremely useful with AR app when there is no power supply in your exhibition gallery.

+ Panorama 360 Viewer

Gyro Demo & Editor Mode Simulation

+ Gigapixel Example

Custom Shader for high resolution panorama

Mobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H)

on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H)

#All Core Source Code in C#

#All Core parts are used in many exhibitions in past few years

Tested devices in our public projects:

iphone 5

iPad Air 2

iPad pro(2017)

iPad pro(2018)

iPad pro(2019)

iPhone 6s

iPhone XS

iPhone 12 Pro

Samsung S4

Samsung S6

Samsung S9+

Apple Macbook(2017)

Apple Macbook Pro(2015)

Apple Macbook Pro(2018)

Apple Macbook Pro(M1 Max)

Apple iMac(M1)

Razer Blade 15(2021) RTX3060

Windows 7

Windows 10

Windows 11

Ubuntu 21

HTC Vive Pro

HTC Vive Focus

Oculus Go

Oculus Rift

Hololens 1 & 2

AVIE 360 Projection System

Oculus Quest 1 & 2

*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))

Supported platform:

iOS, Android, Mac, PC, WebGL, Linux

If you found any bug, please report to us via email and we would like to provide support.

Support: thelghome@gmail.com


*tested by customers


This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) see Third-Party Notices.txt file in package for details.

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