Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds …
Asset Title: 3D WebView for Android and iOS (Web Browser)
Category: tools, gui
More Details about this asset:
📺 Watch videos and YouTube
📱 Includes a Native 2D Mode optimized for
⌨️ Type with the included on-screen keyboard or native
• View PDFs
• Supports transparent pages
• 3D WebView’s included demo scenes:
• Oculus example (Quest, Rift)
• Unity 2017.3 or above
• Supports both Mono and IL2CPP
• Android 5.0+ (armv7, arm64, x86) with OpenGL graphics
• iOS 10+, supports both Metal and OpenGL
Important notes and limitations
• This package only supports Android and iOS. To support other platforms, you can install additional 3D WebView packages
(Windows and macOS, WebGL, UWP, or create a custom bundle).
All of the 3D WebView packages work seamlessly
together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and
uses the correct plugin at runtime and build time.
• 3D WebView’s native Android and iOS plugins are provided as precompiled libraries, and the native source code for them
is not provided.
• 3D WebView’s native Android and iOS plugins can’t run in the editor, so a mock webview implementation is used by default
while running in the editor. However, you can actually load and render real web content in the editor by also installing
3D WebView for Windows and macOS into the project.
• When not running in Native 2D Mode, the web rendering
frame rate of the iOS plugin is relatively slow (<15 FPS) due to iOS limitations. The exception to
this is video, which is rendered at a high frame rate.
• When not running in Native 2D Mode, the iOS plugin
doesn’t support rendering WebGL content.
• This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn’t currently support the “SRP Batcher”
option on Android. So, when using URP on Android, you must either disable SRP Batcher in URP settings or use
CanvasWebViewPrefab instead of WebViewPrefab.
• On Android, the browser’s “fullscreen” feature is supported only in Native 2D Mode.
• The Android and iOS plugins embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
Android and iOS apps’ about page or credits.