[50% OFF] ⭐️⭐️⭐️⭐️⭐️ Amplify Impostors – Published By Amplify Creations

* * * ATTENTION * * * 

URP and HDRP 12.x not currently supported. 

* * Amplify Bundle – Save 35% * *


Imposter, optimization, billboard, LOD, impostor, Sprite, lodgroup, simplify, Level of detail, optimize, Fast, Mobile, console, VR

Short Description:

* * * ATTENTION * * * 

URP and HDRP 12.x not currently supported. 

* * Amplify Bundle – Save 35% * *

Amplify Shader Editor – Award-winning node-based shader editor

Amplify Impostors – 1-Click Impostor Creator

Amplify LUT Pack – 200+ LUT Grading Presets

Learn more: Bundle Details

NEW! Vegetation Engine Add-on now available @BOXOPHOBIC

Learn more: Product Page

1-Click Impostor Creator!

Optimize your projects with ease by using next-generation Billboard Impostors.

What are Impostors?

Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.


Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.


Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.


• 1-Click Bake!

Octahedron and Spherical Impostors

Billboard Shape Editor

• Smart Blending between views

• Hardware Instancing

• Depth-write for Object Intersections

• Forward and Deferred rendering

LWRP and HDRP support (v4.9.0+)

URP support (v7.1.0+)

• Full Lighting and Shadowing (* Lightmaps Excluded *)

• Dithered LOD Cross-Fade

• LODGroup compatible

Custom Material Baking

Upcoming Features

• Dynamic Impostors

• Batch Processing

Technical Considerations

Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking

Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details:Official Wiki

Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.

* Oculus Quest, and other Mobile-based VR devices are not officially supported.

* HDRP Translucent objects may not bake correctly, known issue in progress.

Manual: Amplify Wiki

Discuss here: Unity Forum Thread

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Octahedral Impostors by Ryan Brucks

Chapter 21. True Impostors by Eric Risser

Real-time Realistic Rendering and Lighting of Forests by Eric Bruneton, Fabrice Neyret

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