⭐️⭐️⭐️⭐️⭐️ Atlas – terrain editor – Published By Atlas Terrain
As long-time Unity users we have been working on a new terrain editor that overcomes the shortcoming of a purely brushed vs purely generated technique.
Keywords:
Landscape, stamps, splatmap, Terrain, Splines, World, Tools, Editor, Full, River, vegetation, open world, Non Destructive, road, control
Short Description:
As long-time Unity users we have been working on a new terrain editor that overcomes the shortcoming of a purely brushed vs purely generated technique.
With Atlas you will be able to…
- Generate stamps using your favorite world engine and put your terrain together in real time.
- Refine the way stamps blend with each other by brushing their opacity.
- Discover interesting terrain features as you transform, blend, morph stamps into place.
- Build road networks, rivers and cliffs with the Spline tool \o/
- Make your terrain fit with structural features and gameplay areas.
- Change your design at any time in a non destructive way!
- Use Unity’s prefab workflow and hierarchy to stay on top of things as your level grows into complexity.
Bring out the artist inside yourself and build unique, feature rich environments with ease.
You can immediately start building levels, the package contains 8 terrain textures, 58 pre built stamps and has sample scenes for every render pipeline.
- Simple and powerful workflow
- Multi-terrain support
- Compatible with all render pipelines, VR/Mobile.
- No impact on runtime performance or memory
- Adaptive editor performance: lightweight
- 58 pre-built stamps for you to get started
- Stamps can be edited at any time
- Import stamps of terrain generators such as [GAEA], [World Machine]
- Export height, global normal map, global color map and 16 Splatmaps
- Splatmap and Vegetation control
- Scattering of trees, foliage and objects
- Splines that can make connected road networks and rivers
- Spline to mesh
For a more in-depth look, have a look at:
Website I Documentation I Tutorials I Discord