[50% OFF] ⭐️⭐️⭐️⭐️⭐️ Infini GRASS GPU Vegetation – Published By ARTnGAME

InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass, trees and foliage to be placed in mass quantities on any surface.


Grass, volume grass, foliage, advanced grass shader, Trees, bushes, rocks, Fence

Short Description:

InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass, trees and foliage to be placed in mass quantities on any surface.

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: 50% OFF

Asset Title: Infini GRASS GPU Vegetation

Publisher: ARTnGAME

Category: tools, particles-effects

More Details about this asset:

InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass, trees and foliage to be placed in mass quantities on any surface.

Big offer !!!, upgrade from Sky Master ULTIMATE to InfiniGRASS for only $29 (vs $59) and from InfiniGRASS to Sky Master ULTIMATE for only $39 (vs $69) !!!


The grass is controlled for performance with auto grouping, batching and LOD systems that minimize CPU usage, reduce draw calls and enable dynamic options like stepping on grass or making it grow.

The system is also ideal for mobile and globally supports all platforms including older SM2.0 mobiles for global compatibility.

The Beta versions of the URP and HDRP complete remakes of the system are available to all users on PM request in InfiniGRASS Unity forum thread.

Windows Demos:

v1.7 Forest Demo with Sky Master

v1.7 SpeedTree & Helicopter Demo

v1.7 Forest Demo

v1.4 Scripted Grass Demo with Sky Master

v1.4 Scripted Grass Demo

InfiniGRASS v1.7 features:

New UI enchancements (extended help, boxed parameters per category, show current terrain for Mass Plant, Choice to not apply preset values on brush selection)
New Circular wind shader, for emulation of helicopter like motion on grass
New Distant forest brush, for optimized thick distant forest rendering
New Daisy and Red Tree brushes & demo scene

InfiniGRASS v1.6 features:

Major enchancements in the Tree planting system, with new precision placement and rotation system.
Full WebGL support, with Multithreading control.
New tree brush with LODs, using the new tree placement & orientation features
New stackable rocks brush, for easy rock formation creation
Usuability enchancements, including grass refresh on demand & better trees preview in editor

InfiniGRASS v1.5 features:

Local temporal interaction shader option for grass interaction with near zero performance hit
Slope and height control for mass planting
New grass performance options, e.g original mesh elimination
New tree brush and more grass brushes
Per grass type rescaling option
Grass Vertex coloration by ground texture for best adaptation & variety in mesh ground
Gravity shader for emulating grass breakage due to its own weight
Mobile shader, for Shader Model 2.0 systems
New snow growth controls & options

InfiniGRASS v1.4 features:
Grab real time painted grass for editing & save with scene.
Brush settings can be saved for each brush for later use, or in mass placement

Player can be defined with tag & be updated in real time
New interactive grass controls & options
Extended LOD & Fade controls
Multiple material control per brush
New Grass rescale & randomization options
New grass & fence types (branch, moss, leaf bed, realistic fence)

InfiniGRASS v1.3 features:
Mass creation of grass, based on weighted terrain splat textures

Gradual grass growth as the hero moves around the map

Real time grass removal and regrowth based on hero distance

Ability to add icons for custom brushes in the inspector

Global scale parameter, to easilly adjust brushes for the desired world scale​

InfiniGRASS v1.2 features:
Unity Editor grass painting speed enchancement. Previewing grass in the Unity Editor will now be as fast as the in game performance. Painting speed has also been enchanced and proper brush settings are set automatically.

Object follow mode. Grass may follow the translation/rotation of the object it is painted on.

Two extra LOD stages added, for better control of ultra detailed items

Many extra brushes added.Rocks & mushrooms (setup with the new LOD system), ground leaves and wild grass.

Grass scaling based on Unity Terrain splat maps (with weights for smooth transitions from tall to short grass)

Tint and specularity/translucency effects are now applied per grass type, for more control over each brush look

Various enchancements and performance tweaks (added option to avoid hiting grass own collider while planting, added option to randomize brush rotation)

Features (v1.0)
Create grass of high detail with any shape and material on any surface, in both Unity editor and while playing the game.
Unlimited amount of grass can be placed on a map, the LOD system will make sure draw calls remain low at all times.
Smooth shader fade option in LOD and cutoff distances
Total control over performance, with adjustable LOD, grouping and batching systems and compete freedom in grass definition and shading.
Dynamic grass possibilities. Use any motion or script on grass, only limited by concurrence.
Grow grass in play mode and paint it on any surface with a static collider.
Interaction of grass with scene objects, e.g. throw items to level grass.
Static and dynamic batching, for best performance in each use case.
Spectacular shadows, lighting and grass density
Dynamic snow growth on grass
Complete integration with Sky Master ULTIMATE v3.0, for best lighting, snow coverage control and water combination.
Global Wind simulation with per grass type weighting for total control
Translucent lighting emulation
Powerful grass editor, with complete control over painted grass properties.
Fence creation system, with automatic batching for maximized performance (working in both play mode and Unity editor)
Rocks and other prefabs placement system
Extensive collection of ready to use preset grass brushes.
The system can also be used as a general 3D decal system, the grass is just one of the many possible applications.
Rocks can be painted on top of each other to create various constructs.
Special grass placement controls, for reducing unnecessary detail and adapting grass to the environment.

The framework is written in C# code and the source code is provided.

For tutorials & latest information, visit the ARTnGame forum.
ARTnGame Discord Channel
Tutorial Videos

If you have any requests for new features or feedback please visit the Unity forum thread.

For support, contact me via

More info on the official website

ARTnGame Asset Upgrades Guide

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