MicroSplat – 256 Textures – Published By Jason Booth
Features Added:
– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures…

Keywords:
Landscape, Texture, Terrain, PBR, Microsplat, Shader
Short Description:
Features Added:
– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures…
Rating:
Discount: None
Asset Title: MicroSplat – 256 Textures
Publisher: Jason Booth
Category: tools, terrain
More Details about this asset:
Features Added:
– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures used.
– Conversion tool for converting from traditional splat maps to this format
– Painting system for Unity terrains, including “cluster brushes”, which paint multiple textures based on noise
– Can be used programmatically with meshes (see documentation)
– Includes mesh converter to generate required barycentric coordinates required for mesh support