[50% OFF] ⭐️⭐️⭐️⭐️⭐️ The Vegetation Engine – Published By BOXOPHOBIC

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Vegetation Shaders, Speedtree, Nature Shaders, Grass Shaders, HDRP, URP, realistic vegetation, seasons, snow, Wind, Wind Shaders, Amplify shader Editor, TVE, Book of the Dead

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○ Unity Awards 2020

The Vegetation Engine won the second place at Unity Awards 2020 • Best Development Tool! Huge thanks to anyone for their support and feedback!

○ The Vegetation Engine

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!

○ The Converter

The Vegetation Engine comes with a one-click conversion workflow for 3rd party vegetation assets. Once converted, the assets are fully compatible with all features provided by the asset and will work in all render pipelines! The converter uses text-based presets with an easy-to-use but comprehensive API.

○ The Shaders

The Vegetation Engine includes highly customizable shaders compatible with all render pipelines (2019.4+). With feature parity between pipelines, switching to another render pipeline can be done at any time. With over 50 parameters, you can enable or disable features with the Amplify Base Function function!

○ The Elements

The Vegetation Engine comes with a comprehensive set of modular elements, used for motion and interaction with unlimited characters, motion flow, local wind, dynamic seasons, global overlay (snow, sand, dust), wetness, tinting, size control and leaves amount with minimal performance impact!

○ The Layers

The Vegetation Engine comes with a new layers system for both the elements and the materials, so you can customize how each material is affected globally. Add separate season colorization for trees and grass or different interaction elements per material with an easy and intuitive layer system.

○ The Community

With constant updates and improvements, all BOXOPHOBIC assets are trusted by tens of thousands of game developers. Check out the above screenshots taken by our community, showcasing asset store and custom-made vegetation using the Vegetation Engine in various projects and render pipelines.

○ Compatibility

The Vegetation Engine supports the following Render Pipelines:

Standard Render Pipeline 2019.4+

Universal Render Pipeline 7 – 12+

HD Render Pipeline 7 – 12+

The Vegetation Engine supports the following modules:

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Mobile Shaders Module

The Vegetation Engine • Terrain Elements Module

The Vegetation Engine • Terrain Details Module

The Vegetation Engine supports the following 3rd party tools:

Amplify Shader Editor – Full shader editing support

Vegetation Studio Pro – Instanced Indirect support

Nature Renderer – Procedural Instancing support

GPU Instancer – Instanced Indirect support

Mega World Quadro Renderer – Procedural Instancing support

Vladislav Tsurikov Instant Renderer – Procedural Instancing support

DE Environment – Conversion for DE Environment

Magio -Interactive Effect Engine support (by Arctibyte OAVA)

Ignis – Interactive Fire System support (by Arctibyte OAVA)

Game Creator – Actions for TVE control (by RVR)

Enviro – Enviro to TVE control (by CatGamesStudio)

The Vegetation Engine supports vegetation created with the following tools:

Speedtree – Profesional vegetation creation tool

Broccoli Tree Creator – Powerful tree creation tool for the Unity

Unity Tree Creator – Built-in Unity tree creation tool

CTI – Advanced vegetation importer tool

TreeIt – Free vegetation creation tool

MTree (procedural setup) – Powerful tree creation tool for the Unity

The Vegetation Engine supports the following 3rd party vegetation assets:

Any Asset – User setup or Automatic setup

Quixel Megascans – All vegetation assets

SeedMesh Studio – All vegetation assets

Triforge – Real Landscapes Valley Forest

Raygeas – Stylized Forest / Azure/ Suntail Village

Aquarius Max – Stylized Trees and Foliage

Nature Manufacture – All vegetation assets

Manufactura K4 – Alien Forest / Coniferous Forest / All Tree Creator Assets

Staggart Creations – Stylized Grass / Fantasy Adventure

Synty Studios – POLYGON – Nature Pack

Visual Design Cafe – All vegetation assets

Angry Mesh – All vegetation assets

ALP8310 – Tree Creator assets only (Forest Environment not supported)

BK – Pure Nature Environment

Artkovski – The Illustrated Nature

Nicrom – Nature Hybrid Pack

Polyart Studio – Dreamscape Nature: Meadows

Procedural Worlds – Gaia Pro Vegetation

TerraWorld – All vegetation assets

Goatogrammetry – All vegetation assets

BSP – Animated vegetation packages

IL.ranch – All vegetation assets

Forst – All CTI vegetation assets

Baldinoboy – All CTI and Tree Creator vegetation assets

Tobyfredson – Rocky Hills CTI vegetation assets

Infinity PBR – Book Of The Dead vegetation

Northeast Asset – Stylized Nature Vol.1

Digifanter – Big Nature Pack

Mikael Gustafsson – All vegetation assets

○ Limitations

🞫 TVE is not a placement tool, it is a vegetation unification/detailing tool

🞫 TVE is designed to work with instancing, static batching support is limited

🞫 TVE can be heavy on mobile, only high-end devices are recommended

🞫 The screenshots showcase user projects and none of the assets are included!

🞫 Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)

🞫 Scalable Ambient Obscurance is not supported in Forward Rendering

🞫 Billboard Renderers from Speedtree7, Tree Creators, and CTI are not supported. Speedtree7 billboard faces are not supported!

🞫 Billboard Baker shaders for VSP and GPUI are not supported!

🞫 Beta and Alpha Unity versions are not officially supported

🞫 HDRP RTX is not fully supported

○ Disclaimer

The Vegetation Engine will not do a 1:1 conversion for the vegetation assets. Even if in most cases the converted prefabs will look similar to the original asset, depending on the original shaders, lighting can change, colors can change, various features could not work anymore and the wind animation will definitely be different. After conversion, material tweaks will be required!

This is not a vegetation spawner tool, but it can be used together with your favorite tools supporting instanced indirect such as Vegetation Studio, Nature Renderer, GPU Instancer, Mega World, or other placement tools like Gaia, Map Magic, Terra World, etc or vegetation placed as prefabs in the scene!

The Vegetation Engine shaders can be heavy on lower-end hardware because many features are enabled by default. You can create your own shader versions using the Amplify Base Function, by disabling the features you don’t need!

Read more about features and shaders below!

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