[50% OFF] The Vegetation Engine | Polygonal Shaders – Published By BOXOPHOBIC

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poly, Flag, lowpoly, polygonal, PBR, Low Poly, synty, The Vegetation Engine, TVE, Animation

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Please check the description, limitations, disclaimers before buying the asset!

○ Overview

While the Vegetation Engine shaders are designed for high poly meshes using PBR textures, the Polygonal shaders are tailored and optimized for low poly style assets. Use dynamic seasons, snow, wetness, wind, and interaction with any low poly asset from the store or made by you!

50% discount for the first two weeks after launch! Please keep in mind that this is the first release and some aspects might change in the future!


The latest version of the Vegetation Engine is required for the module to work!

🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

○ Compatibility

The Polygonal Shaders Module supports the following Render Pipelines:

Standard Render Pipeline 2019.4+

Universal Render Pipeline 7 – 12+

HD Render Pipeline 7 – 12+

The Polygonal Shaders Module has integration with the following 3rd party tools:

Amplify Shader Editor – Full shader editing support

GPU Instancer – Instanced Indirect support

Nature Renderer – Procedural Instancing support

Instant Renderer – Procedural Instancing support

Vegetation Studio – Instanced Indirect support

Vegetation Studio Pro – Instanced Indirect support

The Polygonal Shaders Module supports the following add-ons:

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Terrain Elements Module

○ Features

The Vegetation Engine systems supported: Motion, Seasons, Overlay, Wetness

The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power, Size Control

Gradient Colors Tinting

Camera Distance Fade

Size Fade Settings

Amplify Shader Editor support

Zero global keywords used

Demo scene and low poly assets included

○ Limitations

🞫 Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)

🞫 Scalable Ambient Obscurance is not supported in Forward Rendering

🞫 Beta and Alpha Unity versions are not officially supported

○ Disclaimer

⚑ The Polygonal shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don’t need, or by using the Simple Lit shading!

○ More Assets

The Vegetation Engine • Unified wind shaders for any vegetation

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Terrain Elements Module

The Vegetation Engine • Terrain Details Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap extended shader

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